Mage
Contents
Weapon Bonuses
Staffs and Wands: 150% weapon damage for all purposes, including attacking and skills. Converts attack type to magic.
Daggers: 100% weapon damage for all purposes, including attacking and skills. Converts attack type to magic.
Swords, Maces and Axes: 100% weapon damage for all purposes, not including magic skills. Converts attack type to melee.
Base Stats
Defense
Melee: 5
Pierce: 5
Magic: 5
Parry: 0
Dodge: 0
Block:0
Light: 5
Darkness: 5
Offense
Crit: 0
Bonus: 1
Damage: 5 - 10
Element: Wood
Abilities
Arcane Shield
Level: 2
Description: Defense barrier for two turns
Effect: Gives +140 dodge, block, and parry for two turns. While the shield is up, the first monster that hits you will take 100% damage. Each subsequent hit by a monster after that does half the power of the previous one.
MP cost: 9
Prerequisites: None
Recharge time: 9 turns
Power Boost
Level: 3
Description: +20% dmg boost for 5 rounds
Effect: Gives you +20 Boost for 5 turns, then performs a (boosted) 100% attack
MP cost: 9
Prerequisites: None
Recharge time: 9 turns
Meditate
Level: 4
Description: Restores 1% Mana
Effect: Restores 1% of your total MP.
MP cost: 0
Prerequisites: None
Recharge time: 3 turns
Sleep
Level: 6
Description: Puts target to sleep for three rounds
Effect: Deals 0 damage. If it hits, monster is stunned and you get +25 Boost for 3 rounds
MP cost: 15
Prerequisites: None
Recharge time: 15 turns
Fireball
Level: 6
Description: Casts a Fireball
Effect: 125% fire damage; if monster is Freezing, then 250% damage instead
MP cost: 15
Prerequisites: Staff or dagger equipped
Recharge time: 5
Ice Strike
Level: 6
Description: Ice Strike
Effect: 125% ice damage, inflicts "Freezing" status (-25 Fire resistance for 5 turns).
MP cost: 10
Prerequisites: Staff or dagger equipped
Recharge time: 0
Wind Strike
Level: 6
Description: +25% wind damage. +20 btH damage for 20 turns
Effect: Deals 125% wind damage, adds 20 to hit for 5 turns.
MP cost: 8
Prerequisites: Staff or dagger equipped
Recharge time: 5
Lightning
Level: 6
Description: Energy Strike
Effect: Deals 100% energy damage, adds +25 boost for 5 turns.
MP cost: 13
Prerequisites: Staff or dagger equipped
Recharge time: 5
Blind
Level: 8
Description: -50% Hit for enemy
Effect: 0% damage. If it connects, monster takes -50 Bonus for 5 rounds.
MP cost: 11
Prerequisites: None
Recharge time: 6 turns
Mana Blackout
Level: 10
Description: Damages Target's Mana
Effect: 150% damage, targets enemy's MP.
MP cost: 11
Prerequisites: None
Recharge time: None
Mage Fury
Level: 10
Description: Cast to all enemies
Effect: 140% damage, hits all enemies.
MP cost: 19
Prerequisites: Staff, wand or dagger equipped
Recharge time: None
Root
Level: 12
Description: Stops a foe from running away.
Effect: 100% damage, prevents enemy from fleeing.
MP cost: 3
Prerequisites: None
Recharge time: 5 turns
Acid
Name: Acid
Level: 15
Description: 20% dmg, DOTs (Damage Over Time) target 3 to 5 fire Dmg for 10 turns
Effect: Deals 50% damage. If it connects, 20% weapon damage DoT for 5 turns. The element is always fire.
MP cost: 3
Prerequisites: None
Recharge time: 5 turns
Final Blast
Name: Final Blast
Level: 18
Description: Guaranteed Critical.
Effect: 125% damage, +100 Crit.
MP Cost: 8
Prerequisites: None
Recharge Time: 15 Turns
Notes
- Also see Rogue and Warrior
- Mages wield the Staff by default.
- There is an upgrade for Dragon Amulet holders. The upgraded class is called a DragonMage.
- Wind strike and sleep have the same animation
- When you use the skill Power Boost your character's eyes close and open if you use the skill again.
- Mages cannot use skills with an axe or a sword, they can have a dagger, staff, or a scythe equipped in order to use skills.
- Using a combination of Power Boost, Energy, Ice and Fire will result in a powerful attack against many types of enemies. However if the enemy have more than 100 defence against Ice, you will have to use the Ice attack first round to avoid healing them.
Skills in use
Classes | |
---|---|
Main/Base Classes | Mage - Rogue - Warrior |
Advanced Classes | DragonLord (DA Only) - DragonRider (DA Only/Titan Only) - Ranger - Pirate - Ninja - Paladin - Necromancer - DeathKnight - DragonSlayer - Technomancer - SoulWeaver |
Mounts | Gnomish Personal Steamtank (DC Only) |
Special Armors | Pumpkin Lord (Seasonal Rare) - Evolved Pumpkin Lord (Seasonal Rare) - ChickenCow Lord - Evolved ChickenCow Armor - Snuggle Bear (Seasonal Rare) - Dread Pirate (Rare/DA Only) - Human Ninja Monkey (Rare) - Human Pirate Monkey (Rare) - Evolved DragonLord (DA Only) - Color Custom DragonLord (DA Only) |
Pay to Use Armors | Shadow Armor - DoomKnight Armor |
ArchKnight Armors | Boy Wonder - Young Hero |