Rogue
Contents
Weapon Bonuses
Daggers: Two attacks with 60% damage each.
Staffs and Wands: One attack with 100% damage.
Swords, Maces and Axes: One attack with 100% damage
Base Stats
Defense
Melee: 5
Pierce: 5
Magic: 5
Parry: 0
Dodge: 0
Block: 0
Offense
Crit: 0
Bonus: 0
Damage: 5-10
Element: Metal
Abilities
Stealth
Level: 2
Description:+20 Crit,+45 Def Points for 4 turns
Effect: Grants +20 Critical and 45 Defence Points for 4 turns
MP cost: 6
Prerequisites: Daggers
Recharge time: 9 turns
Hint: When using stealth, each hit has a chance for critical, so maximize your crit chance by alternating between normal attack and rapid attack. (or wild throw for multiple enemies).
Rapid Attack
Level: 3
Description: Available after a successful Attack.
Effect: Daggers: 4 attacks, Non-Daggers: 2 attack (It appears to be changed back)
MP cost: 7
Prerequisites: Successful last hit
Recharge time: 2 turns
Surprise Attack
Level: 4
Description: Extra damage when stealthed
Effect: Daggers: 1 strike with 250% damage
MP cost: 4
Prerequisites: Stealth needs to be activated. Must be using daggers.
Recharge time: 1 turn
Smoke
Level: 5
Description: +140 Defense for 4 turns
Effect: Increases Defence points by 140 for 4 turns
MP cost: 6
Prerequisites: none
Recharge time: 9 turns
Daze
Level: 6
Description: Daze and DOT for 3 rounds
Effect: Enemy is unable to attack for 3 turns and is hit by DOT damage of your weapon
MP cost: 17
Prerequisites: none
Recharge time: 14 turns
Poison
Level: 7
Description: 20% Weapon Damage for 5 turns
Effect: One hit (single damage for daggers) with your current weapon, then 20% of your weapon's normal DPT converted to poison damage every turn for 5 turns.
MP cost: 3
Prerequisites: none
Recharge time: 2 turns
Throw
Level: 8
Description: Pierce Attack
Effect: Daggers: 100% damage(50%+50%), Non-Daggers: 100% damage; converts attack type to Pierce
MP cost: 4
Prerequisites: none
Recharge time: 2 turns
Mind Numb
Level: 9
Description: Attacks MP instead of HP
Effect: Attacks MP with 200% damage
MP cost: 7
Prerequisites: none
Recharge time: none
Tangle
Level: 10
Description: Stops a foe from running away
Effect: Attacks enemy with a single kick-attack and reduces his resistance to "Flee" to -100 for 20 turns
MP cost: 3
Prerequisites: none
Recharge time: 4 turns
Aimed
Level: 11
Description: Attack, +20 to hit for 5 turns
Effect: Attacks enemy with a single attack with an increased chance to hit (+ 20%)
MP cost: 7
Prerequisites: none
Recharge time: none
Wild Daggers
Level: 11
Description: Hits all enemies
Effect: Attacks all enemies for 200% damage with daggers or 100% damage with non-daggers(Attacks pierce)
MP cost: 14
Prerequisites: none
Recharge time: 4 turns
Blind
Name: Blind
Level: 12
Description: -50 Hit for enemy
Effect: Attacks enemy with a single strike and reduces his hit ratio by -50 for 3 turns
MP cost: 13
Prerequisites: none
Recharge time: 9 turns
Potion
Level: 15
Description: 25% Chance of extra potion
Effect: 25% chance to find an extra potion and heal 100 HP instantly (or more if Alchemy is trained)
MP cost: 7
Prerequisites: None
Recharge time: 2 turns
Final Strike
Level: 18
Description: Guaranteed Crit + 25% dmg
Effect: 4-hit critical attack (one hit if daggers are not equipped) with 100% critical. May be parried, blocked or dodged!
MP cost: 8
Prerequisites: None
Recharge time: 14 turns
Notes
- The Rogue's default weapon is the Dagger.
- Also see Mage and Warrior.
- If a DA holder saves a sword onto their Rogue, the Rogue's character page will show him/her holding two swords .
- Because of the new build on DragonFable the Rogue attacks now look like the attacks of a DragonRogue. DragonRogues are still stronger.
- The new Distract ability no longer uses cheesy catchphrases. Now the player attacks the enemy with 0 damage and it Dazes them, while doing DOT damage at the same time.
- When the new Rapid attack is used, the character turns dark, and then spins around twice, attacking 4 times.
- The new Throw and Multi Attacks hit with the element of your current weapon.
- Although their are many people who have characters that are Warriors, the Rogue is the best base class.They usually tend to have high defenses while attacking very hard.
- The new version and art of the rogue looks similar to that of a DragonRogue. For example, the new rapid attack makes the character spin around twice. Unlike the old version, where the character thrusts his daggers 4 times at his opponent.
Skills In Use
Classes | |
---|---|
Main/Base Classes | Mage - Rogue - Warrior |
Advanced Classes | DragonLord (DA Only) - DragonRider (DA Only/Titan Only) - Ranger - Pirate - Ninja - Paladin - Necromancer - DeathKnight - DragonSlayer - Technomancer - SoulWeaver |
Mounts | Gnomish Personal Steamtank (DC Only) |
Special Armors | Pumpkin Lord (Seasonal Rare) - Evolved Pumpkin Lord (Seasonal Rare) - ChickenCow Lord - Evolved ChickenCow Armor - Snuggle Bear (Seasonal Rare) - Dread Pirate (Rare/DA Only) - Human Ninja Monkey (Rare) - Human Pirate Monkey (Rare) - Evolved DragonLord (DA Only) - Color Custom DragonLord (DA Only) |
Pay to Use Armors | Shadow Armor - DoomKnight Armor |
ArchKnight Armors | Boy Wonder - Young Hero |