TechnoMancer
Description
Technomancers, however, usually don't wield swords for a default weapon. It's really supposed to be a laser that hits 6-12 damage light.
Base Stats
Defense:
Melee: 5
Ranged: 5
Magic: 5
Parry: 0
Dodge: 0
Block: 0
Offense:
Critical: 10
Bonus: 1
Damage: 5-12 (base)
Element: Light (or the weapon element)
Abilities
Skill Bar
Shield
Description: +80% Defense for two turns!
Effect: Block +80%
Mana Cost: 10
Prerequisites: None
Cooldown: 4 turns of cooldown
Drillbit
Description: Two-turn stun
Effect: Hits 3 times for 36% damage each hit, stuns for two turns.
Mana Cost: 10
Prerequisites: None
Cooldown: 9 turns of cooldown
Mana Grenades
Description:Boom! Manashot. Dmg based on your mana.
Effect: Deals damage based on your current amount of MP. Appears to have a base of 35% and a random of 40%. Recommended for high WIS builds.
Mana Cost: 20
Prerequisites: None
Cooldown: 5 turns
Charged Overdrive
Decription: 3 Turn Cooldown Reduction.
Effect: Reduced cooldown of all skills by 3. Please note that this is actually 4 turns, because you burned up a turn to activate the skill. Plan accordingly.
Mana Cost: 20
Prerequisites: None
Cooldown: 6 turns
Nanobots
Description: 15% heal
Effect: Heals 15% of your HP
Mana Cost: 30
Prerequisites: None
Cooldown: 3 turns
Iota
Description: 100% to hit.
Effect: 4 hits of 30% damage with 100% bonus.
Mana Cost: 10
Prerequisites: None
Cooldown: 4 turns
Rabid Byte
Description: Increases damage for 10 turns. Go togs!
Effect: +30 boost for 10 turns.
Mana Cost: 25
Prerequisites: None
Cooldown: 9 turns
Atomic Mass
Description: Increases weakness to metal (Fe)
Effect: -20 metal for 10 turns
Mana Cost: 10
Prerequisites: DA
Cooldown: 9 turns
Noise Blaster
Description: Reduces stun resist
Effect: -15 immobility for 10 turns
Mana Cost: 12
Prerequisites: DA
Cooldown: 4 turns
Earth Wall
Description: Like a firewall, that ROCKS
Effect:
Mana Cost: 15
Prerequisites: DA
Cooldown: 4 turns
Force-sword
Description: Use the force(sword)
Effect: 2 critical hits
Mana Cost: 20
Prerequisites: DA
Cooldown: 4 turns
Photon Bow
Description: Five Shots, hits random enemies, with lasers
Effect: Five hits of 40% ranged damage on random enemies.
Mana Cost: 20
Prerequisites: DA
Cooldown: 5 turns
Black Hole
Description: 10% chance to stun each enemy
Effect: Small chance to stun enemy
Mana Cost: 20
Prerequisites: DA
Cooldown: 14 turns
Debug
Description: Removes enemy mana, the source of all bugs
Effect: removes enemy mana
Mana Cost: 30
Prerequisites: DA
Cooldown: 9 turns
Availability
- From Yix at Popsprocket.
- You must be at least level 30 to unlock the armor.
- Need to get Charged Cog to unlock and train skills.
Notes
- The Technomancer class is tied with SoulWeaver as one of the strongest classes under DoomKnight, Kathool Adept, Chronomancer, Togslayer and Frost Moglin Armor.
- Photon Bow is good for fighting one enemy because it is a five-hit combo, but if you use it as a multi attack, it will sometimes hit an enemy that is already dead.
- Rabid Byte gives a great damage boost, and is possibly the only attack damage self-buff in the game that is of any use. If the battle will probably last more than 5 turns, use it first.
- There is a bug that causes the arm color to be the default skin color even when the player has chosen one that is not the default skin color every time the class is loaded. This can be fixed, but only temporarily by going to the barber in Falconreach, Osprey Cove or Popsprocket and push cancel on the haircut. The bug will reset itself if the armor is reloaded however.
- Mana Grenades can deal very high damage, and it crits for huge damage. Have at least 30 INT, equip INT boosting items, and keep your MP near max. It will always do over 200 damage, but will start to drop off sharply as you lose MP. (END- This is not necessary. That same level of damage is available from only 15 INT, averaging ~150-200, but often getting past that)
- Nanobots currently has an odd bug that causes your turn to drag on for several more seconds after you have used the skill. This is most noticeable when your dragon is with you, as it will be about 3 or 4 seconds before it can use its turn.
- The BlackHole's skill has a spinning "immobility effect" hole sign.
- The second quest, Popguns, is much easier to farm for the cogs than Pachelbel's Cannon, which seems to be the favorite. This is because there is no lengthy cut-scene, the talking can all be skipped, there are only a few enemies and it is possible, if not likely (happened to me and others), to never get a different reward from the quest.
- The default weapon, Laser Screwdriver, seems to be a spoof of the popular sci-fi series "Doctor Who", as the explanation says "Who would use sonic?". (The main character in the series uses a sonic one)
Skills in Use
Classes | |
---|---|
Main/Base Classes | Mage - Rogue - Warrior |
Advanced Classes | DragonLord (DA Only) - DragonRider (DA Only/Titan Only) - Ranger - Pirate - Ninja - Paladin - Necromancer - DeathKnight - DragonSlayer - Technomancer - SoulWeaver |
Mounts | Gnomish Personal Steamtank (DC Only) |
Special Armors | Pumpkin Lord (Seasonal Rare) - Evolved Pumpkin Lord (Seasonal Rare) - ChickenCow Lord - Evolved ChickenCow Armor - Snuggle Bear (Seasonal Rare) - Dread Pirate (Rare/DA Only) - Human Ninja Monkey (Rare) - Human Pirate Monkey (Rare) - Evolved DragonLord (DA Only) - Color Custom DragonLord (DA Only) |
Pay to Use Armors | Shadow Armor - DoomKnight Armor |
ArchKnight Armors | Boy Wonder - Young Hero |